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Books in Warhammer Fantasy Roleplay series

  • Warhammer RPG: The Warhammer Fantasy Roleplay Companion

    Robert J. Schwalb

    Paperback (Black Industries, Nov. 7, 2006)
    Inside The Warhammer Fantasy Roleplay Companion, you'll find a detailed look at life on the Empire's Waterways, a disturbing look into the Old World Carnivals, extensive rules for trade and commerce, an overview of Old World Astrology, Old World Medicine, details on a new threat of The Cult of Illumination, an expansion of the Old World Bestiary, and more.
  • Warhammer Fantasy Roleplay Rulebook

    Green Ronin

    Hardcover (Black Industries, March 29, 2005)
    Warhammer Fantasy Roleplay (WFRP or WHFRP) is a roleplaying system created by Games Workshop. It is set in the Old World, which bears some resemblance to late medieval / renaissance Europe. The world is threatened by the forces of Chaos. The major power in the Old World is the Empire, in which most of the adventures are located. The Empire itself is a country full of intrigue, conspiracies, and dark plots. This is the core set of rules that everyone needs in order to play the RPG.BL Publishing is the publishing wing of the world famous Games Workshop group of companies. As well as its new Black Industries imprint, the division is also home to the Black Library, which has been producing best-selling and award-winning novels, comics and artbooks set in the worlds of Warhammer since 1997. It also includes the Black Flame fiction imprint for non-Warhammer titles, and Warhammer Historical Wargames.Warhammer Fantasy Battle was originally published in 1986 and subsequently licensed to Hogshead Publishing. This is the second edition of Warhammer Fantasy Roleplay.
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  • Old World Armoury: Miscellanea and Militaria

    Robert J. Schwalb

    Hardcover (Black Industries, Aug. 12, 2008)
    Inside the Old World Armoury you will find a definitive guide to coinage, a detailed look at armour with new armour types, heraldry guidelines and variations by nation, an enormous selection of equipment, new poisons, draughts, and oddities, rules for animals and transportation, guidelines for owning property, rules for hiring characters, and a selection of treasures.
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  • Warhammer Fantasy Roleplay: A Grim World of Perilous Adventure

    R Halliwell

    Hardcover (Games Workshop, )
    None
  • WFRP Children of the Horned Rat

    Green Ronin

    Hardcover (Black Industries, May 23, 2006)
    A background book on the skaven telling their secret history as well as how to spot and destroy them. For roleplayers you can learn how to create your own skaven clan, descriptions of the skaven fom, society and mentality. There is a short skaven adventure at the end
  • WFRP Tome of Corruption

    Robert J. Schwalb

    Hardcover (Black Industries, Oct. 10, 2006)
    A detailed account of Chaos in the world of WFRP that alerts the player to the secrets of heretical cults and details on the four Chaos gods -- their ways, spells and servants. Allows the player to identify traits of taint and to create your own daemon prince!
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  • Warhammer RPG: Karak Azgal

    William Simoni

    Hardcover (Black Industries, Nov. 8, 2005)
    This adventure and setting sourcebook for Warhammer Fantasy Roleplay contains maps of the city and its mines and caverns, extensive tools for creating adventures in Karak Azgal, detailed lairs for a variety of monsters, and new terrors.
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  • City of Chaos

    C Sargent

    Paperback (Games Workshop Ltd, Dec. 1, 1991)
    A compilation of the Middenheim Sourcebook "Warhammer City" and the part four of The Enemy Within Campaign "Power Behind the Throne". "In middenheim, He waited. Eventually, there was a knock at the door and a woman entered the room. 'Well?' He asked. she approached the throne and knelt before Him, her eyes lowered. 'Magister Magistri, Chosen One of the Great Mutator,' she began, 'they have her. She is safe and unharmed.' the man's lips stretched in a smile that was belied by the cruel glint in his eyes as he allowed himself a sigh of satisfaction. 'So it begins,' he said, 'so it begins.'" A savage attack on a small Reikland village, and the Hand of chaos begins to tighten arround the greatest City State in the Empire. The Enemy Within campaign continues as the player characters face their greatest challenge yet, finding themselves entangled in a web of violence, deceit and intrigue. For the citizens of middenheim, Carnival week is fast approaching, and preparations are well in hand to celebrate in style. But even as the adventurers join the fun, rumours of discontent can be heard, and soon they must race against time to prevent Chaos' total victory! This book contains: + A detailed guide to the City State of Middenheim, including a brief history, campaign suggestions, cameo adventures, ready-to-run-NPC's, and dozens of detailed locations. A large, full colour map of the City. + A complete adventure which can be run as a one-off or as part of the Enemy Within campaign, following on from events in Death on the Reik in the Warhammer Adventure. 18 pages of player hand-outs and GM's play aids.
  • Knights of the Grail: Guide to Bretonia

    David Chart, Green Ronin

    Hardcover (Black Industries, Feb. 28, 2006)
    Knights of the Grail explores the heraldry, folklore and attributes of the Knights of Bretonnia. Loaded with illustrations and maps it give a role player anything they need to know about the Grail Knights.
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  • Night's Dark Masters: A Guide to Vampires

    Green Ronin

    Paperback (Black Industries, June 1, 2007)
    Provides information on vampires, including bloodlines, adversaries, and vampire hunters, to create adventures for the fantasy roleplaying game Warhammer.
  • Warhammer RPG: Terror in Talabheim

    T.S. Luikart, Gary Astleford, Eric Cagle

    Hardcover (Black Industries, Aug. 15, 2006)
    Terror in Tabelheim is a stand-alone adventure for Warhammer Fantasy Roleplay. In addition to the adventure itself, this book contains details on Tabelheim, including a history of the city, a breakdown of the various districts and neighbourhoods, an overview of its customs and laws, and much more. This adventure is the perfect complement to Children of the Horned Rat, the sinister book that reveals all the secrets of the Loathsome Ratmen.
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  • Warhammer RPG: Lure of the Liche Lord

    Aaron Rosenberg

    Paperback (Black Industries, Feb. 20, 2007)
    Lure of the Liche Lord is a Warhammer Fantasy Roleplay adventure sourcebook set in the land of the Border Princes. Inside you'll find a slew of adventure seeds that enable you to run this region as a stand-alone adventure or as the foundation of a campaign. It contans information on the ancient empire of Nehekhara, lavish detail of the Tomb of the Liche Lord and the Liche Lord himself, new curses and diseases, extensive rules on traps, and a bestiary expansion.